创意处理插件 – Zynaptiq PITCHMAP COLORS v1.0.0 WIN1111

创意处理插件 – Zynaptiq PITCHMAP COLORS v1.0.0 WIN1111-音创魔方
创意处理插件 – Zynaptiq PITCHMAP COLORS v1.0.0 WIN1111
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创意处理插件 – Zynaptiq PITCHMAP COLORS v1.0.0 WIN1111

File Size: 41.4 MB

为您的声音增添色彩
让音频符合您歌曲的调/音阶,为您的贝斯和合成器着色,并以前所未有的轻松、品质和乐趣将无调性元素转变为辉煌共鸣的和声纹理。 PITCHMAP::COLORS 与音乐制作神童 Au5 合作设计,将我们流行的音调映射技术与额外的转换功能和简化的用户界面融合在一起,以实现创意声音设计和实时性能。 立即为您的声音增添色彩!

为声音着色
与其流行的同级产品 PITCHMAP 一样,PITCHMAP::COLORS 可以快速、轻松地将任何音频调整为您想要的任何音调。 然而,它具有明显的电子风味,适合声音设计。 只需单击一下即可在听起来有些自然的 SICK、华丽共鸣的 NSANE 和令人着迷的电动 WTF* 模式之间切换!

绘制这些推介图
PITCHMAP::COLORS 的工作原理是根据音高将输入音频分离为单独的声音,然后向上或向下移动每个声音以分别适应音高网格。 使用 UI 键盘或 MIDI 键盘可以轻松设置此网格 – 只需弹奏您想要塑造音频音调的和弦即可。 将大调转为小调,将 A 小调 7 转为 F# 大调,或者将低音和噪音转为和声内容……这就像魔法一样!

调整声音
PITCHMAP::COLORS 不仅仅只是对音频进行音高映射。 除了在三种令人惊叹的类型之间切换音调映射算法本身之外,该插件还提供音阶转换、高级共振峰处理和瞬态旁路功能,以及高通和低通滤波器。 在几秒钟内创建闻所未闻的谐波处理!

规模转变
新的 SCALE SHIFT 参数使扫过音高网格变得比以往更容易。 使用单个 MIDI 可控参数,找到音阶内的最佳位置,或将 SCALE SHIFT 自动作为新的编曲技术。

ORMANT SHIFT 和 GAMMA
PITCHMAP::COLORS 具有强大的共振峰移位器,用于改变声音的感知大小并使大的音调移位听起来更自然。 它的两个八度音阶范围涵盖了从巨大的恶魔声音到过度活跃的花栗鼠的声音,0.01 半音分辨率提供了黄油般平滑的自动化。

共振峰移位器具有称为 FORMANT GAMMA 的独特功能,可夸大共振峰波峰和波谷。 这种效果真的很酷,很难用语言来描述……可以把它想象成一个复杂的、自我调节的过滤器,它能创造出遥远的、有机的声音突变,为你的混音增添动感和陌生感。

瞬态旁路
更极端的声音模式可以以一种很酷的方式平滑瞬态,但有时,您可能希望在保留瞬态细节的同时获得声音 – 输入 PITCHMAP::COLOR 的超级易于使用且听起来很棒的 TRANSIENT BYPASS。 只需拨入瞬态量即可获取音高映射并随后混入,并且可以选择仅通过一个控制将它们提升到原始水平!

 

Bring COLOR to Your Sound
Conform audio to your song’s key/scale, colorize your basses and synths, and turn atonal elements into gloriously resonant harmonic textures with unprecedented ease, quality and fun. Designed in collaboration with music production prodigy Au5, PITCHMAP::COLORS fuses our popular pitch-mapping tech with additional transformation features and a user interface stream-lined for creative sound design and real-time performance. Bring COLOR to your sound now!

COLORIZE THAT SOUND
Like its popular sibling PITCHMAP, PITCHMAP::COLORS conforms any audio to whatever tonality you want, quickly and easily. However, it does so with a distinctly electronic flavor, geared for sound design. Switch between the somewhat natural sounding SICK, the gloriously resonant NSANE, and the mesmerisingly electric WTF* modes with a single click!

MAP THOSE PITCHES
PITCHMAP::COLORS works by separating the input audio into separate sounds based on their pitch, then shifting each up or down to fit a pitch grid individually. This grid is set up easily using the UI keyboard or a MIDI keyboard – just play the chords you want to shape the tonality of your audio. Turn major into minor, A minor 7 to F# Major, or wobble bass and noise into harmonic content…it’s like magic!

TWEAK THAT SOUND
PITCHMAP::COLORS goes way beyond just pitch-mapping your audio. On top of switching the pitch-mapping algorithm itself between three types of awesome, the plug-in also throws in scale shifting, advanced formant processing and transient bypass functionality, as well as high-pass and low-pass filters. Create unheard harmonic processing in seconds!

SCALE SHIFT
The new SCALE SHIFT parameter makes it easier than ever to sweep through the pitch grid. Find the sweet spot within the scale, or automate SCALE SHIFT as new arrangement technique, with a single, MIDI-controllable parameter.

ORMANT SHIFT & GAMMA
PITCHMAP::COLORS features a powerful formant shifter, for changing the perceived size of the sound and making large pitch shifts more natural(-ish) sounding. Its two octave range has you covered from huge demon voices to hyperactive chipmunks, and a 0.01 semitone resolution provides butter-smooth automations.

The formant shifter sports a unique function called FORMANT GAMMA, that exaggerates the formant peaks and troughs. The effect is really cool and hard to describe with words…think of it as a complex, self-modulating filter-oid that creates far-out, organic sounding mutations that add movement and alien-ness to your mix.

TRANSIENT BYPASS
The more extreme sound modes can smoothe out transients in a cool way, but sometimes, you may want that sound while retaining transient detail – enter PITCHMAP::COLOR’s super-easy to use and great sounding TRANSIENT BYPASS. Just dial in the amount of transients to take our of the pitch mapping and mix back in afterwards, and optionally boost them beyond their original level with just one control!

Homepage

https://anonymz.com/…//zynaptiq.com/

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